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21. The Migin - A Tech 3 Mining Barge by ORE - in Player Features and Ideas Discussion [original thread]
Edited by: Mister Xerox on 12/08/2009 01:46:49 Okay, this is a bit much... 6 strip mining lasers and massive yield bonuses? Mmmm, no... make it, at best, equitable to the hulk but with more variety of fittings. They do, however, need to intro...
- by Mister Xerox - at 2009.08.12 01:44:00
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22. Seeding T2 BPO on Market - Details Inside - in Player Features and Ideas Discussion [original thread]
Invention has brought T2 down into the range of all pilots to use inexpensively, or at the very least now a WHOLE lot cheaper than meta4/named items. Profit margins on invented goods has become so thin that invention will suffer a marked dropoff ...
- by Mister Xerox - at 2009.08.12 01:30:00
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23. Menu Option - REPAIR ITEM - in Player Features and Ideas Discussion [original thread]
Agreed, identifying damaged items quickly would be a great aid to hangar managment. Currently I have to globally select all and repair just to locate one damaged item and repair it. How about an overlay on the item to show that there's something...
- by Mister Xerox - at 2009.08.12 01:26:00
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24. Freighter Changes - in Player Features and Ideas Discussion [original thread]
What they need are two different 'cargo container' types for freighters (the freighter must have one type or another to load any cargo at all). Each container has a base storage capacity equal to the ship's capacity + skills. Standard Container ...
- by Mister Xerox - at 2009.08.12 01:16:00
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25. Fixing the .01 isk war problem - in Player Features and Ideas Discussion [original thread]
Simple fix: Once per day order adjustments.
- by Mister Xerox - at 2009.07.27 01:38:00
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26. Warp Bubbles - Please include data on "gravity well" effect. - in Player Features and Ideas Discussion [original thread]
What interdiction bubbles (anchored, ship-mounted, or launched) do is not at all gravitational, it's a field effect. Firstly, it disrupts the frequency construct of all ships within its radius so that they cannot build a warp field around themsel...
- by Mister Xerox - at 2009.07.27 01:17:00
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27. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
Give a big thumbs up for this! The old cyno effects were amazing... now they're just ... bland. And the activation animation on warp gates is so subtle now it might as well not exist (all the cool lightning is gone, repleased by the merest ghost ...
- by Mister Xerox - at 2009.05.18 13:05:00
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28. I know it's been asked for a billion times.. - in Player Features and Ideas Discussion [original thread]
Edited by: Mister Xerox on 05/05/2009 23:24:57 Originally by: Cors But can we get an identifier on Blueprints to tell us if they're copies or originals. Since day 1. Originally by: Cors Folks have suggested alternate colo...
- by Mister Xerox - at 2009.05.05 23:25:00
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29. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Finnroth Edited by: Finnroth on 17/04/2009 10:38:14 1.) ECM Drones and EW Drones in general Heard this a lot, and I use ECM drones plenty... I don't see them being all that great. In 1v1 situations they're viable......
- by Mister Xerox - at 2009.04.28 02:06:00
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30. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
This topic has been stickied, so it has been deemed important... yet not a single comment from the dev side?? blueprint sorting, and an ME/PE/runs remaining layer mask is something I'd like to see implemented before half of the 'crap' currently o...
- by Mister Xerox - at 2009.01.07 00:50:00
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31. Gankin in docking range of a station - in Player Features and Ideas Discussion [original thread]
It's not so much the people ganking you on undock... it's the ships capable of supporting a tank solid enough to gank and dock.. specifically: capital ships (carriers). These *censored* sit dead on the station and smacktalk everybody they shoot a...
- by Mister Xerox - at 2009.01.07 00:43:00
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32. SERIOUS idea. Warpable drones. - in Player Features and Ideas Discussion [original thread]
Drones should just autoscoop whenever you hit warp. Or have drone boats forced to wait around until their drones return... but they can enter warp at only 40-50% of their peak velocity.
- by Mister Xerox - at 2008.12.23 09:35:00
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33. Minm guns & overall playability - in Player Features and Ideas Discussion [original thread]
*laughs* Minmatar is Eve on Hard Mode. They require all skills except lasers & hybrids to be fully effective, but that is also their strength, they are far more versatile than any other race in what they can do and how they can outfit. They ha...
- by Mister Xerox - at 2008.12.23 09:29:00
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34. Add "yes or no" for wardec - in Player Features and Ideas Discussion [original thread]
Edited by: Mister Xerox on 23/12/2008 09:02:56 Huh... ? Ha! HA HA HA HAAAAAHAHAHAHA *hakk* *kof* It's a war! Wars don't get a 'yes or no' option. They need to move wars to a contract style system, with demands available to be fulfilled (en...
- by Mister Xerox - at 2008.12.23 09:02:00
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35. Changing stasis webifiers - in Player Features and Ideas Discussion [original thread]
Bring back the proper velocity changes, that is the only thing that will fix webs. Webbing freighters is a viable mechanism to get the stupid tugs moving (works just as well with Caps too, btw). I do agree, though, that reducing a ship's maneuve...
- by Mister Xerox - at 2008.12.23 08:54:00
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36. something that really should be done about probes... - in Player Features and Ideas Discussion [original thread]
I tackle all the time with my cov ops... haven't lost this one I've got now since I bought it (4 years ago), though I am going to toss it out because they uglified it by changing the Helios hull. Anyway... I agree, recons should be able to use re...
- by Mister Xerox - at 2008.12.23 08:52:00
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37. Orca disappointment - in Player Features and Ideas Discussion [original thread]
Edited by: Mister Xerox on 23/12/2008 08:33:46 The reason the Orca can't mine... ... AFK miners & Macros. But of course the macros have already found a way around that... re: Orcas in NPC corps. My complaint about it is its painfully anemic...
- by Mister Xerox - at 2008.12.23 08:31:00
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38. Rebalance. - in Player Features and Ideas Discussion [original thread]
Originally by: vixeyy Edited by: vixeyy on 12/11/2008 20:16:49 Like I said I could understand if it was a bunch of frigates but 1? back in ww2 you shoot a battleship with a 5 inch deck gun all its going to do is scratch the paint. the ...
- by Mister Xerox - at 2008.11.14 01:50:00
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39. Reinforced Bulkheads & Stasis Webifiers - in Player Features and Ideas Discussion [original thread]
Massive ships already drift nicely through webs. They did so even before the mindless web changes. The new patch only made it easier to coast through a web on inertia alone, even without bothering to pulse your AB/MWD.
- by Mister Xerox - at 2008.11.14 01:48:00
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40. Several drone ideas and a smaller version of the carrier - in Player Features and Ideas Discussion [original thread]
They already exist. Vexors, Myrmidons, and Domis. Vexors & Myrms turn medium drones into heavy drones, and Domis turn heavy drones into medium fighters.
- by Mister Xerox - at 2008.11.14 01:46:00
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